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Old Nov 26, 2008, 09:34 AM // 09:34   #241
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Convert Hexes
5/2/10
Remove all hexes from target other ally. For each necromancer hex removed, that ally is poisoned for 2..4..8 seconds and gains +5 armor (meh).

I hate the one-sidedness of monk-necromancer relationships

[Order of Apostasy] see! there! that's unfair w/ the monk turd removal penalty!
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Old Nov 26, 2008, 11:05 AM // 11:05   #242
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Ok... Let's add something like "For each Non-Monk enchantment removed, you gain 5...10% maximum Health"

:3

Next One: [Symbolic Posture]
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Old Nov 26, 2008, 12:16 PM // 12:16   #243
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the next 2...5 signets

[skill]sliver armor[/skill]
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Old Nov 26, 2008, 04:41 PM // 16:41   #244
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15/2/20
For 6..9..11 seconds, you have 30..50..60% chance to block attacks and whenever you are the target of a hostile spell or attack all nearby foes are struck for 5..15..20 earth damage.

[union]

edit: looks like lingering curse was done already :P

Last edited by kazi_saki; Nov 26, 2008 at 04:48 PM // 16:48..
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Old Nov 26, 2008, 04:58 PM // 16:58   #245
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10/2/25

Next One: [Storm's Embrace]
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Old Nov 26, 2008, 06:03 PM // 18:03   #246
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add 25% chance to block

[lava arrows]
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Old Nov 26, 2008, 06:59 PM // 18:59   #247
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5/1/10
Remove Half Range. Damage 30...65...80

Next One: [Sharpen Daggers]
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Old Nov 26, 2008, 10:58 PM // 22:58   #248
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and your DAGGERS (keyword) have an additional 2....18..24% crit rate

[skill]Deadly riposte[/skill]
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Old Nov 27, 2008, 01:58 AM // 01:58   #249
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block any attack

[flare]
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Old Nov 27, 2008, 02:10 AM // 02:10   #250
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You gain 1 energy back for every recharging Fire magic skill on your bar (maximum 3)
This skill does 8...5...3 points less damage for each fire magic skill recharging.
damage reduced to 20 50...55
*cough* not too bad =P..*gloats at my own crappy balance attempt* Could be energy efficient, but weak.....or it could be....well like normal but stronger

[skill]Deep freeze[/skill]

Last edited by ensoriki; Nov 27, 2008 at 02:15 AM // 02:15..
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Old Nov 27, 2008, 02:39 AM // 02:39   #251
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15/2/10, copy the description of Ice Spikes.

[watchful spirit]
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Old Nov 27, 2008, 08:07 AM // 08:07   #252
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5e 1c 5r

Keep the original descriptions, but ditch the maintain condition.

[Mental Block]
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Old Nov 27, 2008, 08:19 AM // 08:19   #253
über těk-nĭsh'ən
 
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for 10...100 seconds, you have 75% to block attacks. if you are interrupted while under the effect of this enchantment, this enchantment ends and you lose all energy.

[psychic instability]
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Old Nov 27, 2008, 07:56 PM // 19:56   #254
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Reduced recharge time to 7s.

[Brace Yourself!]
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Old Nov 27, 2008, 08:28 PM // 20:28   #255
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Recharge to 6.

(Might not be a skill, but you get my point)
Fast Casting
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Old Nov 27, 2008, 09:18 PM // 21:18   #256
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buff it in pve to make hexes last longer,like 1sec for 1 pt in fc or somthing,leave it the same in pvp..

[meteor shower]
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Old Nov 27, 2008, 09:26 PM // 21:26   #257
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Just reduce casting time to 2 seconds and recharge time to 30.

[final thrust]
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Old Nov 27, 2008, 09:43 PM // 21:43   #258
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adren to 8,damage the same.

[rust]
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Old Nov 27, 2008, 10:05 PM // 22:05   #259
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[Rust]
Also hexes adjacent foes. For 5..12 seconds, hexed foes take twice as long to activate signets. Initial effect - deals 10...70 damage to target and adjacent foes.
10e/1c/10r

[Ravenous Gaze]
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Old Nov 27, 2008, 10:32 PM // 22:32   #260
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unconditional steal buffed to 20...45...50
conditional steal reduced to 20...45..68
If this spell hits a foe who's health is below 50% it causes weakness for 4...15...17 seconds.

[skill]Balthazars Pendulum[/skill]
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